Technical Artist

Location
Across Pakistan
Salary
Not specified
Company
Akash pawar

Job description

Role & Company / Project Overview We are looking for a Technical Artist to serve as the critical bridge between art and programming teams for next-gen interactive game experiences. This is a fully remote role open worldwide for Mid-Level, Senior, and Lead candidates. Key Responsibilities & Daily Duties - Develop and maintain art pipelines, custom shaders, visual effects, and DCC-to-engine export workflows. - Collaborate with 3D artists and engineers to optimize shaders, draw calls, poly counts, and memory footprint. - Rig models and implement lighting, post-processing, and material setups inside Unreal Engine and/or Unity. - Create automated pipeline scripts and tools to streamline art production across teams. Required Qualifications, Skills & Experience - Substantial professional experience as a Technical Artist in game development. - Experience matching Mid-Level, Senior, or Lead levels. - Strong proficiency with Unreal Engine or Unity, shader coding (HLSL/GLSL or node-based), and 3D packages (Maya, Blender, etc.). - Proven ability to balance visual quality with technical performance constraints. Working Hours, Shifts & Location Details - Work Model: Fully Remote / Global Opportunities. - Role Seniority: Mid-Level, Senior, or Lead. Application Instructions - Submit your CV along with a link to your technical art portfolio or reel.

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