Character & Technical Animator

Location
Across Pakistan
Salary
Not specified
Company
Akash pawar

Job description

Role & Company / Project Overview We are seeking a Character & Technical Animator to bring characters, creatures, and interactive elements to life across next-generation games. This is a fully remote opportunity open globally for Mid-Level, Senior, and Lead candidates. Key Responsibilities & Daily Duties - Create high-quality keyframe animations and process motion capture data for humanoids, creatures, and props. - Build, skin, and maintain character rigs and animation skeletons optimized for game engines. - Set up and configure animation state machines, blend trees, inverse kinematics (IK), and dynamic secondary physics. - Partner with gameplay programmers to ensure animations feel responsive, dynamic, and seamless in-game. Required Qualifications, Skills & Experience - Solid experience in character rigging and technical animation for game development. - Capability matching Mid-Level, Senior, or Lead experience brackets. - Proficiency with tools such as Maya, Blender, 3ds Max, MotionBuilder, and in-engine animation tools (Unreal/Unity). - Strong eye for body mechanics, weight, timing, and cinematic motion quality. Working Hours, Shifts & Location Details - Work Model: Fully Remote / Global Opportunities. - Role Seniority: Mid-Level, Senior, or Lead. Application Instructions - Please submit your CV along with an animation demo reel.

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